somehow managed to survive them on the first try but not a fan of those traps with the railings and chaingunners, it's very RNG-dependent how much health you lose one area consists of 4 different neighboring secrets (sectors 1, 98, 100 and 101) but it really only needs to be one hanging corpses (things 188 and 189) block the player from above those teleporting chaingunners would be probably particularly annoying for a UV Max speedrun (and well, in general :P) but if you want to keep them I think a crusher taking care of them later might work as a solution for the speedrunning issue I assume the invisible stairs to exit are there to continue the spirit of PRCP/PL2 intentional shortcuts but they feel a little too cheap - it doesn't even require any speed trick and you can just stroll to the exit completely unopposed a switch (line 1742) doesn't animate when it's pressed
![doom level editor zdoom compatible doom level editor zdoom compatible](https://i.gyazo.com/82dc68b1b9eb9bf07081308684f70a12.png)
pretty unlikely without using freeaim (so you can shoot the archvile from farther away) but it's possible to get blasted by the archvile to the area between lines 6 and get stuck there the stairs activated by switch 1501 are broken in ZDaemon but it can be fixed just by flipping lines 1685, 1686, 16 Thanks to damo2k for reporting several of the issues here and to JCD for figuring out the fix for the broken stairs in MAP02. This report was a long time in the making.
![doom level editor zdoom compatible doom level editor zdoom compatible](https://i.imgur.com/yowfhyc.png)
The maps play very well and provide that distinctly Plutonia-ish challenge without being unfair (well, except perhaps for a few traps when you experience them for the first time :P).